Today I’ll be talking about something that is the most important thing for immersion in tours. Immersion is important, because although you aren’t there to give the tour in person, you want to make the viewer feel like they are walking the space, and not just looking at a more detailed floor plan. Unfortunately, this mostly comes with practice and tweaking, but there are some simple steps to keep in mind. Check out 11751 Rockville Pike for a good example of the concepts below.
- Close scans: When you first start scanning, or at least when I did, you’re going to think, “I’m going to do more scans so that I get more detail, and viewers can get more angles!” This is a big rookie mistake. Sure, you’ll get more angles, and more detail, but it will be a chore to simply navigate your tour with the arrow keys.
- Uniformity: Think about walking. Most people walk at a certain pace, with equal stride length. To make the tour more immersive, I tend to stage the space, then walk it like I was touring it for the first time myself. After that, I think about where I would want to steer viewers to. From there, you can determine a sort of natural pace. As an added bonus, having a pace to your scans helps to avoid alignment and low overlap errors.
- Planning for Doors: Doors are, bar none, the #1 Matterport headache causer. If you don’t figure out doors early, you’re gonna be in for a rough ride. Try to pace your scans so that the camera is closer to the doorway as opposed to scans in the middle of a hallway. This will save you many alignment headaches.