The Role of VR in Virtual Tours


Hello, and sorry about the break! Had a bit too much fun over the fourth! But boy am I excited to talk to you about Virtual Reality (side note, good company name and tongue twister: Virtual Realty Virtual Reality).

I know I harp on this all the time, but Virtual Reality in Matterport tours is ALL ABOUT IMMERSION. The more you can make it feel like the viewer is actually there, the better. If you’re focused on generating VR friendly tours, you want to keep a few things in mind:

  1. Scan Spacing: Unlike normal tours where you might be able to cheat your way out of a few scans in long hallways, you need to keep a particular cadence to your scans so that moving about doesn’t feel unnatural.
  2. Scan Pace: Sometimes, within a room such as a small office, you might take 2-3 scans and call it a day. With VR in mind, this may not be the best course of action. Think about the angles clients will want to see! Get those angles! Check out 2220 Cedar. Boom, Immersive.
  3. Ease of navigation: Sometimes, VR controls can be a little weird. Make it easier on the viewer by adding scans in “trouble areas” such as inside doors.
  4. Get a cool Headset: Yes, Google Cardboard does in fact function. But Daydream is much better looking! People are shallow. Especially people who don’t know as much about VR. Wow them with a cool Headset


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